i.zone Interactive Media

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Affective Mouse

 

                                                  

 
IM in collaboration with Plux - Engineering of Biosensores and I.T. - Telecommunication Institute had approved the “Affective Mouse“ project applied for the Incentives System QREN.

This Project is born from the needing of better insight on the role of emotion on the learning process as well as on the way it may influence the results of this process.

This innovative project with a global investment of over 875 thousand Euros incorporates technical and technological developments for the Education and Training area with the production of e - learning system based on Affective Computing.

We intend to develop an interactive device (e.g. a computer mouse) that measures physiologic signals from the child using it while simultaneously allowing his interaction with a Web-based multimedia application of educational games and exercises. With this device we intend to study the influence of different activities in the child's physiological signals. The variations of these signals are known to be related with variations on cognitive and/or emotional states.
 
The project Affective Mouse aims at determining the role of emotions on the learning process and the way in which these can influence results of the process.
          
                                                       Co-Financing:
                                                                     
 
 

 

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